You can also return to your base to start healing. You don’t need to stay in the base; you will continue healing quickly as long as you don’t take damage, until you reach full health.
If you’re playing a support Champion or have a support Champion on your team, you can possibly have a heal ability cast on you. And some Champions – not just support – can choose talents that allow them to regain health more quickly, even during combat. See “How do I upgrade my Champions?” for more information about talents.
The direction in which the orb moves along its track is determined by the number of teammates standing near it. If there are two red team members and one blue team member standing near the orb, it will move in the direction of the blue team’s base, because it is being influenced by more red team members. When a player has a shared power-up, they count as two players when pushing the orb.
The orb weakens towers when it’s within their radius of influence (the dotted circle around the tower). The tower has significant damage resistance and deals a lot of damage if you attack it without an orb nearby. You dramatically decrease its damage resistance by pushing the orb near the tower. You have to push the orb all the way to the base of the tower to decrease the amount of damage it deals.
Once you’ve destroyed both enemy towers on an orb track, you can continue pushing it up to the enemy base walls. Once it reaches the walls, the walls will fall, and you can now attack the enemy power node. The orb gets reset to its original spawn point in the middle of the track.
Tower damage is not mitigated by a Champion’s damage resistance. An armor power-up or a damage resistance buff will not protect you against a tower’s attacks.
The tower has significant damage resistance (shown by a transparent purple shield) unless an orb is within its radius (the dotted circle around the tower).
The tower will attack and continue attacking the first player to enter its radius. You can tell that it’s attacking you because the radius indicator will be red. It will be green if it’s attacking somebody else. It will be yellow if the tower will attack you if you enter.
- Damage. Increases your damage.
- Armor. Increases your damage mitigation.
- Haste. Reduces your ability cooldowns.
- Speed. Increases your movement speed.
You can share the power-up with your team by standing on the platform at the middle of the arena for a couple of seconds undisturbed, without taking damage from another Champion. When you share it, each member of your team gets an even greater bonus to their stats, and they also push the orb more powerfully.
If you die while you have an unshared power-up, it will be dropped on the ground for anyone to pick up. If you see one, touch it!
Pings can be used on the minimap as well.